How to get an Emperor Modulator in Arc Raiders
You'll need this super rare material to upgrade your gunsmith.
Résumé de l'actualité
⚡ This requires you to craft an Emperor Gateway Conduit via the Redirection event.
Arc Raiders' Frozen Trail update adds a series of upgrades that let you create "Amplified" weapons, but to do this you'll need a Level 4 Gunsmith bench, which requires an Emperor Modulator to craft.
To get this item, you first have to acquire an Emperor Gateway Conduit blueprint to craft the key required to open The Emperor on the Pendola Pass map. You can apparently find this as a rare drop in Arc Couriers and on other maps, but you can also get it the same way you acquire the materials to craft it:
You get all three of these as random drops in the Redirection event on Pendola Pass. Wait for one of the Damaged Emperor Relays on the map to activate, grab the beacon from it, place it down in a quiet open area, and stand back. Harvester payloads will drop in—loot the big central one sticking out the ground for a chance to get one of these materials. You could also try entering The Emperor when someone else unlocks it.
Once you have your key to open The Emperor, you're ready to attempt the dungeon by opening the door in the west of Pendola Pass, though you'll need to bring a decent amount of equipment:
Snap Hook: This is mandatory in my opinion for the platforming puzzles. You could even bring a Grappling Hook as backup in case it breaks, which is a real possibility your first time.
Anvil or Renegade: You'll need this to destroy the yellow nodes in the more puzzly encounters.
Hullcracker: This is for destroying the Hydra turrets inside The Emperor. You could also use a Rascal, though it'll slow you down a bit.
Plenty of healing and shield rechargers: There are many hazards inside the dungeon, so you'll want plenty of healing.
A Looting augment: You'll want plenty of space to pack in loot, plus a couple of safe pockets for more valuable items, including the modulator.
In terms of a play-by-play of the specific encounters, this walkthrough by crazymrpipz is really good and I can vouch for its accuracy having completed the dungeon myself, though I'll also lay out the encounters below.
The initial section with the corridor, the Hydra turret, and the electrified elevator you make safe by destroying the yellow nodes is always the same, but at the top of the elevator, The Emperor has multiple possible encounter layouts:
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