Josh Sawyer d'Obsidian sur les villes dans les RPG : 'Par rapport à un donjon, en
C'est ces fichus règlements de zonage, mec.
Résumé de l'actualité
In a new Q&A vlog on his YouTube channel, Obsidian studio design director Josh Sawyer took a question about why there are so few RPGs in contemporary urban settings. Part of the problem, according to Sawyer: They're more difficult and costly to make than other RPG environments. "One of the issues as an RPG developer that we've found—at least at Obsidian and Black Isle—is that, compared to a dungeon, generally speaking, a town is four times the expense per square foot, basically. Not really "square foot" but, if you have a map of a given size.
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